![]() ![]() HD Textures Pack on, 2560x1440, Ultra quality HD Textures Pack off, 2560x1440, Ultra quality I suspect some CPU bottlenecking can hinder the GPU from getting as much done as it should, which is concerning even if you're not wielding one of the absolute best graphic cards. I also noticed GPU utilization often sitting below 90%, only very rarely coming close to the ideal 100%. The absolute high frame rate average I got from the benchmark, using the RTX 3090, Core i9-10900K, a 1080p resolution and the Low graphics preset, was 152fps: just enough to fill out a 144Hz monitor, but a lower ceiling that might be expected. However, after both running the benchmark dozens of times and playing normally for several hours, I do get the sense that Far Cry 6 might not be making the best possible use of its resources. As such, the benchmark tool can still be a useful performance indicator. I used this for repeatability’s sake – the game proper is often more taxing, but if you can average at least 70fps in the benchmark you should get at least a minimum 60fps while playing. Sure enough, the GTX 1080 system seldom dropped below 60fps on High settings, and averaged a little higher in Far Cry 6’s integrated benchmark. I also tested top-end performance with an RTX 3090 and Core i9-10900K. My main testing rig targeted the standard recommended spec, with a GTX 1080 and 16GB of RAM, albeit with a more powerful Core i7-8086K. GPU - AMD RX 6800 / Nvidia GeForce RTX 3080. ![]() CPU - AMD Ryzen 5 5900X / Intel Core i7-10700K.Recommended 4K configuration (30fps, ray tracing on) GPU - AMD RX 6900XT / Nvidia GeForce RTX 3070.CPU - AMD Ryzen 5 5600X / Intel Core i5-10600K.Recommended 2K configuration (60fps, ray tracing on) GPU - AMD RX 5700XT / Nvidia GeForce RTX 2070 Super.CPU - AMD Ryzen 5 3600X / Intel Core i7-9700K.Recommended 2K configuration (60fps, ray tracing off) GPU - AMD RX Vega 64 / or Nvidia GeForce GTX 1080.CPU - AMD Ryzen 5 3600X / Intel Core i7-7700.GPU - AMD RX 460 / Nvidia GeForce GTX 960.Some Far Cry 6 players are reporting crashes and launch failures, and Ubisoft have pointed to Windows 11 as a possible cause. Judging from my testing, they’re pretty reliable guides, too - with emphasis on Windows 10 as the OS. Ubisoft kindly provides recommended specs for multiple resolutions and quality levels, beyond the bread and butter minimum and 1080p recommended requirements. These don’t push Far Cry 6’s performance beyond the realm of realistic attainability – ray tracing is optional, naturally – though between general fidelity upgrades and what looks like suboptimal optimisation, getting a truly silky frame rate may require some finesse. Giancarlo Esposito’s face has never taken advantage of modern graphics hardware quite like this.Īs you’d imagine, this comes with a ramping up of the PC system requirements from the previous instalment, Far Cry New Dawn. In terms of PC techiness, this episode takes a relatively sizeable step forward for the series, introducing ray tracing for shadows and reflections as well as AMD’s FidelityFX Super Resolution (FSR) for upscaling-enabled frame rate boosts. Far Cry 6 is another Ubisoft map marker maelstrom, but it’s not all familiar open world action and notably absent political commentary. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |